Comments on: Social Software Sunday #5 – Designing a Design Guild http://blog.bumblebeelabs.com/?p=1260 Official company blog for Bumblebee Labs Wed, 29 Nov 2017 05:23:46 +0000 hourly 1 https://wordpress.org/?v=4.7.8 By: disqus_oqRYOGyLOf http://blog.bumblebeelabs.com/?p=1260&cpage=1#comment-10772 Tue, 14 Jul 2015 17:08:00 +0000 http://blog.bumblebeelabs.com/?p=1260#comment-10772 (Your website happens to look much better with text aligned left)

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By: Ross Lee Graham, PhD http://blog.bumblebeelabs.com/?p=1260&cpage=1#comment-9525 Sat, 03 Sep 2011 23:18:00 +0000 http://blog.bumblebeelabs.com/?p=1260#comment-9525 The very notion of Design Principles puts too much focus on the deterministic aspects that underlie any design.  In effect, too much concern for principles has a stultifying affect on any attempt to do something new. Of course you might think in terms of tinker-toys where all the construction elements are pre-designed and it is still possible to find unthought of designs that may be deemed creative even though under such strict limitations. Rather than principles of design perhaps we could speak of the attitudes that underlie the generation of designs. For argument I shall assert that it is our attitudes that give meaning to our actions and one of those action types is the action of designing. To express this from a different context…if you spank a child for an unwanted action we could say that it is a punishment for that action. On the other hand, we could have the attitude that the spanking is a mnemonic device that helps the child remember that that action is unwanted in the context in which it was expressed. Most children readily discern when a spanking is done with hostility and when it is donewith a concern to improve their place in their social environment. They likely do not think so abstractly about it but in terms of feeling the attitude involved it is for the most part sensed with adequate clarity…etc…love is not something that we do, but it is definitely an attitude that affects what we do.

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