Attention as social currency
Interesting idea from Slate. The reason we spend so much time on crap on the web is not due to boredom, it’s the desire to accumulate social currency. This provides a good model for how to draw more attention to your website.
How does it explain the time people spend on flash game sites though?
What’s needed for social currency?
A basic model for social currency:
For me to make an successfully “sell” you information, I need:
1. For me to know it
2. For me to know you don’t know it
3. For me to know you’re interested in knowing it
4. Basic reciprocity relationship established.
A basic model for attempting to engage is that 2 * 3 * 4 has to be high enough. Thus, any means of increasing 2, 3, 4 would increase the capital value of your site.
2: Make it exclusive, obscure… this is why bands have “sold out” when they become popular. The fan is reacting to the debasement of their currency
3: Good content, duh!
4: Is there much we can do here?
This seems the wrong way to think about it. Need to mull over more exactly what attention in exchange for currency really means…



