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	<title>Bumblebee Labs Blog &#187; brainstorming</title>
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		<title>Formal Brainstorming Has a 0% Success Rate</title>
		<link>http://blog.bumblebeelabs.com/formal-brainstorming-has-a-0-success-rate/</link>
		<comments>http://blog.bumblebeelabs.com/formal-brainstorming-has-a-0-success-rate/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 12:19:44 +0000</pubDate>
		<dc:creator>Hang</dc:creator>
				<category><![CDATA[Bumblebee Labs Main Blog]]></category>
		<category><![CDATA[Figuring Shit Out]]></category>
		<category><![CDATA[brainstorming]]></category>

		<guid isPermaLink="false">http://blog.bumblebeelabs.com/?p=440</guid>
		<description><![CDATA[From How to prototype a game in under 7 days: Formal Brainstorming Has a 0% Success Rate We tried hard &#8211; boy we really wanted brainstorming to work! We scheduled “brainstorm meetings”, and “powwows”, we tried different color markers on whiteboards and oversized post-it notes, we even used motivational phrases like “blue sky” to help [...]


Related posts:<ol><li><a href='http://blog.bumblebeelabs.com/the-tribulations-of-success/' rel='bookmark' title='The tribulations of success'>The tribulations of success</a></li>
<li><a href='http://blog.bumblebeelabs.com/the-rate-limiter-on-innovation/' rel='bookmark' title='The rate limiter on innovation'>The rate limiter on innovation</a></li>
<li><a href='http://blog.bumblebeelabs.com/oct-27th-day-15-the-halfway-mark/' rel='bookmark' title='Oct 27th (day 15): The halfway mark'>Oct 27th (day 15): The halfway mark</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamasutra.com/features/20051026/gabler_pfv.htm">How to prototype a game in under 7 days</a>:</p>
<blockquote>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif;"><strong>Formal Brainstorming Has a 0% Success Rate </strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">We tried hard &#8211; boy we really wanted brainstorming to work! We scheduled “brainstorm meetings”, and “powwows”, we tried different color markers on whiteboards and oversized post-it notes, we even used motivational phrases like “blue sky” to help with our “out of the box thinking.” But in the end, out of all the games we created, not a single one was the result of sitting down as a group for a brainstorm session.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">Why not? This was all very shocking to us, but after much investigation, it appears that you just cannot schedule creativity. You cannot say, “Hey everybody let&#8217;s meet for a brainstormer at 4:15, and by 5:00 we&#8217;ll have 4 kick-ass game ideas ready to hit the ground running!”</span></p></blockquote>
<p>This seems like a deeply shocking result but one I&#8217;ve had a sneaking suspicion of all along. Certain things are great for brainstorming sessions but it&#8217;s not the magic tool for everything and a lot of useless wheel spinning can occur.</p>


<p>Related posts:<ol><li><a href='http://blog.bumblebeelabs.com/the-tribulations-of-success/' rel='bookmark' title='The tribulations of success'>The tribulations of success</a></li>
<li><a href='http://blog.bumblebeelabs.com/the-rate-limiter-on-innovation/' rel='bookmark' title='The rate limiter on innovation'>The rate limiter on innovation</a></li>
<li><a href='http://blog.bumblebeelabs.com/oct-27th-day-15-the-halfway-mark/' rel='bookmark' title='Oct 27th (day 15): The halfway mark'>Oct 27th (day 15): The halfway mark</a></li>
</ol></p>]]></content:encoded>
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